The Keys of Marinus [3.5]
‘The Keys of Marinus’ is the first
standalone sci-fi story in Dr Who. It isn’t setting up some massive
concept like the TARDIS or the Daleks. It’s not an experimental
psychodrama or a pure historical. It’s what would become the bread
and butter format of the Dr Who series and as such it’s generally
pretty enjoyable.
Arriving on an alien beach surrounded
by very escapable booby traps, the Doctor and company are blackmailed
by otherwise affable monk-scientist Arbiton into travelling around
the planet Marinus collecting the titular ‘Keys’. When gathered,
these will be used to turn on a mind-control machine that will make
everyone on the planet peaceful, happy and productive citizens.
The Majesty
The idea of the mind-control machine
(though never properly explored) is a good set-up, and the idea of
Arbitan’s tower being besieged by rebel Voord in groovy wet suits
is also fun. Sadly we don’t get to see more of this throughout the
story. The Voord are only bookends, and the machine is only a plot
device.
Two of the set pieces are magnificent.
In the Castle of the Velvet Web, the crew are hypnotised by jellyfish
brains in jars. They believe they are living in luxury while really
they are in squalor. It’s a great idea, and it’s very nicely
done. The brains, when we meet them, are suitably revolting.
Similarly the Screaming Jungle is an
excellent idea, unfortunately too short. Ian and Barbara are under
siege in a small house. In scenes reminiscent of Romero’s “Night
of the Living Dead” or Hitchcock’s “The Birds”, our heroes
scream and hit things with other things as plants break in through
the walls. Wonderful stuff!
The Misery
The episodic nature of this story means
that none of the elements can be fully developed. Part One is set by
Arbitan’s tower; Two in the Castle of the Velvet Web; Three in the Screaming Jungle; Four on a frozen mountain range;
Five and half of Six are set in the ‘civilised’ city of
Millennius and the finale is back at Arbitan’s tower.
Sadly the longest and most developed
sequence – the courtroom drama in Millennius – is one of the
weaker sections and although it is a cool idea to have a courtroom
drama in Dr Who, the twists and turns are conducted in such a
ham-fisted fashion that there’s little tension and lots of boredom.
Equally, the mountain sequence suffers
from too little logical coherence and too much polystyrene
snow.
Magical Moments
- The Doctor: “A frozen sea? Impossible in this temperature. Besides.... it’s too warm.” (Thanks for clarifying that, Doc!)
- The Doctor: “If you had had your shoes on, my boy, you could have lent her her’s.” (Ummm... what?)
- Apparently if you are a Voord, trying to hide, all you need do is crouch down near a tiny rock and nobody will ever see you.
- The crew are seen so often in Episode One that you start to wonder if it is deliberate – legs behind doors, randoms walking into the background of shots, shadows of mikes and cameras and people everywhere.
- A Voord falls down a hole, turning in mid-air to reveal it is a totally flat cardboard but out.
- Any time the TARDIS crew decide to use their time rings to move from place to place, they make sure they move in front of a large black background before they do so.
- There is a charming moment when the crew gather in the Castle of the Velvet web. They are all ogling over the food. (“Perhaps if your majesty would stop hogging the grapes, we could all have some” - "I say! Is that a pomegranate?" - "Truffles! I do believe they're truffles!") Mind you, all they have in the TARDIS is the rather dodgy ‘bacon and egg bar dispenser’ so who can blame them.
- Barbara gets a magnificent scene where she grabs a rock and attacks some hypnotic jellyfish brains in jars. She’s a proper action hero and a great character.
- Episode Four contains surprisingly adult content with an attempted rape on Barbara. Despite ending up in a ‘running-round-and-round-the-table’ routine, it’s a serious threat, and again Barbara comes out strong, biting her attacker and wielding a red-hot poker.
- The trial in the city of Millennius is presided over by a tribunal of men who – with tall hats and long beards - appear to have been fashioned on the Old Testament high priests. When they are all nodding their heads in unison, beards and hats flapping about, they are highly entertaining
- The Doctor: “I can’t improve.... I can’t prove that Chesterton is innocent”. (Certainly your line delivery hasn't improved!)
- The moment the door has close, Karla, recently widowed, stops crying and bursts out into an evil cackle that would put any Disney villain to shame.
- Susan celebrates being set free by shouting “Whoopee”. Literally.
- One of the Voord trips over its own flippers. I love these moments.
- There’s a deliberately comic moment when Ian and the Doctor both cautiously peer round a corner at knee hight, only to leap out of their skins as they come face to face with each other. (The Doctor: “What are you playing at? You’re all running around here like a lot of scared chickens!”)
In Summary
The story is too episodic
to hold together as a unity. Had the Voord rebels been chasing the Doctor
and the crew through the locations; had we split the team up between
locations and intercut the stories; had we been having an ongoing
discussion as to the morality of the mind control machine – then we
would have had a better story. Some set pieces were brilliant, others
were lame. On average, the story is average. Extra points for all the magical moments!
Overall: 3.5
Thanks for this, probably the most positive review that Keys has ever received! While this story is certainly prophetic of the series future in some respects, its interesting how at this stage the writers felt that the Doctor would have to be forced into helping out, even in this case by blackmail, by the supposedly sympathetic character, Arbitan. He's not yet a hero.
ReplyDeleteOn a lighter note, the costume of Altos is possibly the least dignified ever given to a guest star - its like a skirt made from the material of an old lampshade, accessorised with a curtain. As you indicate, the first episode has some of the poorest, clumsiest direction ever seen in the series - or indeed anywhere. The Voord do not really work as villains, not least because their costumes actually are wetsuits (the Tardis crew find an empty one), so presumably they just look like everyone else? The ice knights coming to life are like something from Monty Python. There's a funny extra on the DVD where Raymond Cusick the designer is interviewed. He explains about the limitations he worked under and is then asked what he is proud of from the story. He pauses, thinks, and then says very decidedly "Absolutely nothing".
Like you, I did enjoy the Velvet Web episode, however, and thematically, I think the message of the final episode, that personal responsibility is better than control is actually quite strong. This theme could easily have extended through the rest of the story: personal responsibility is better than false perception (ep 2), abuse of nature (3), abuse of others (4) and arbitrary ruthlessness (5).